Advanced graphics for Inform 7

Just a quick progress update, in the form of a couple more “monster” cards for Kerkerkruip.

The swarm of daggers is on a background of textured, cream-colored paper. The daggers are collaged using Galliard, a typeface that was quite popular as a text face in the 1980s and 1990s, but harkens back to Dutch designs of the 1500s. (The name refers to a vigorous, leaping dance of the 16th century.) Galliard has lots of daggery-looking glyphs, with sharp angles and calligraphic strokes, so it seemed appropriate.

Card depicting a swarm of daggers

The Swarm of Daggers (click for full size)

The Ravenous Armadillo, which happens to also have the clubbed tail of an ankylosaurus, is pictured on greenish canvas. (A giant armadillo with a clubbed tail is certainly more frightening than the standard hillbilly speedbump we’re used to here in the US.) The armadillo is rendered in another font with Dutch origins, Proforma. The markings on an armadillo’s armor are interesting and I didn’t want to lose them in collaging the beast into type, so I’ve experimented with color-gradated textural glyphs in addition to the main outlines.

Ravenous Armadillo, on a card for Kerkerkruip

The Ravenous Armadillo (click for full size)

One of Kerkerkruip’s saddest missed opportunities is not allowing for the Ravenous to roll up into a ball as the three-banded armadillo can do:

Armadillo rolling up

Armadillo in an armor ball

On the other hand, we’d get the same effect from a Giant Pillbug; wouldn’t that be a great addition to the game? ;) If you’re not sure what a pillbug is, you may call this real-life arthropod a roly-poly, a potato-bug, or a pill woodlouse–but it’s known to entomologists as Armadillidium vulgare. (Click through for pictures.)

OK, swerving to a new topic: I am considering setting one of the characters from Kerkerkruip in a non-Western face. Perhaps Malygris in Arabic? Suggestions of typefaces and characters to match them with are welcome!

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Comments on: "Daggers and an Armadillo" (3)

  1. Victor Gijsbers said:

    Erik, great work once again! And rolling up could of course be added to the armadillo’s moves. Perhaps it’s something he does when wounded below N health (for some N), it increases his damage reduction, and he starts slowly regaining health when rolled up?

  2. What, you don’t want to add a Giant Pillbug? ;)

    Anyway, that plan for the armadillo sounds good. It would mean that you need to try for a high-damage attack as you approach N.

  3. […] A player who has defeated some of the denizens of Kerkerkruip, on the other hand, can wait at the main menu for the Rogues Gallery to appear. This is a succession of trading-card like depictions of each monster defeated, along with stats that summarize the player’s history with that enemy (for more on the cards, see my┬áprevious┬áposts). […]

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