Glimmr is a set of extensions for Inform 7. The Glimmr project page is at Github. I am no longer developing or contributing to Glimmr.
Hi Erik! I don’t know if you ended up playing Gris et Jaune yet or not, but please don’t blame me for stealing your idea. The game was gonna be about resurrection men until I saw I Sell the Dead – blame them :) You’re not the only one afraid of appearing stale :)
Haha, anyway, I really appreciate the offer of testing, but I don’t think the post comp’ is gonna happen because I’ve gotten rather preoccupied with a new project which can only be done with the help of Glimmr. Anyway, I know you’ve updated the latest release (3) to be compatible with 6G60, but unfortunately, I am heinously deficient at coding, and I can’t get the Wandering Rhodes code to work as is – I imagine the example source hasn’t been updated to the updated extension/main code.
The error I get is “For reasons to do with the construction of IF story files, there can never be more than 15 temporary values at a time, and that has to include both values created in the declaration of a phrase (e.g. the ‘N’ in ‘To deduct (N – a number) points: …’, or the ‘watcher’ in ‘Instead of taking something in the presence of a man (called the watcher): …’), and also values created with ‘let’ or ‘repeat’ (each ‘repeat’ loop claiming two such values) – not to mention one or two values occasionally needed to work with Tables.” I tried hacking the code in various ways I know, but like I said, I’m not good at this.
I know you’re busy, but if you could help me out with this, it’d be greatly appreciated (I’ve never been able to learn code from the bottom up, only distort what works).
Happy New Year, and I hope you’re doing well!
Jason: Thank you very much for bringing this problem to my attention! For every release of the package, I seem to manage to bungle something. This time was the most embarrassing: through some inexplicably atavistic process, I managed to leap all the way back to the first release for all but a couple of the extensions. I’m very sorry about that–but you can now download release 3.1 to get the proper release. (At least, I hope it’s now properly packaged…)
Thanks for the update on Gris and Jaune; I’ll take this news as my cue to play the comp version. Looking forward to it!
Hey there! I’ve tried all Glimmr demo examples, and I must say I’m pretty impressed with all the possibilities they offer. Developing a rogue-like with Inform seems perfectly doable, and I’ll probably give it a try. However, I was wondering if there is any kind of Glimmer sound control extension. Right now I’m using Multiple Sounds by Massimo Stella, but it’s rather limited. I’ve read about something called Damusix, but it was supposed to be released a couple of years ago and I’m not sure it will ever be. Is there any chance to see a Glimmr way to play sounds and music, especially synchronized with canvas animations?
I look forward to what you might produce with Glimmr and I7! I don’t have any plans to do a sound extension. I guess it could happen, but it’s never been something that interested me much. You could try contacting Eliuk Blau, the author of Damusix, to see if you can spur him into releasing that extension. As far as I have heard, Damusix for I7 itself has long been complete, but the English translation is still not complete. Maybe you could offer to give Eliuk a hand with it…
Good idea, I’ll ask him directly. I’ll see if I can help, but since I don’t speak spanish and my programming skills are very limited, I don’t know how useful I could be. I’ll drop you a line about my Glimmr experiments if I manage to get enough time to build something decent. Keep up the great work!
Is there a plan to update Glimmr to latest compatibility with Inform 7? I’d really like to use it in my new project, with adaptable text (which is easiest with recent versions of Inform).
I’m afraid that I don’t have any plans to continue working on Glimmr. You could ask at the intfiction.org forum to see whether anyone else might be working on it. Sorry!
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