Advanced graphics for Inform 7

Posts tagged ‘mapping’

Animation Demo Series 3

Download the demo game here. To play the demo, you will need a Glulx interpreter, such as Gargoyle, Windows Git, or Zoom (see links at right). Users of the Spatterlight interpreter are advised to upgrade to Gargoyle.

For Scourge of the Vampyr, the third installment of the Glimmr Canvas Animation demo series, I’ve finally prepared an example where the connection to familiar IF game mechanics is clear. Unlike Demo 1 (a UI mockup), or Demo 2 (a visualizer for eased movement), Demo 3 shows us a graphical map of a familiar adventure terrain–the crypt of a vampire, to be precise–using animation to provide movement and effects. (more…)

Glimmr Automap released

UPDATE 1/3/2011: The newest version of Glimmr Automap (v3) is now available, with image assets, as part of the full Glimmr release archive (get it here), and should soon be available from the Inform 7 extensions site. The Automap zip archive mentioned below has been withdrawn.

Glimmr Automap, an extension for Inform 7, is now available. The extension, its accompanying tileset, compiled examples, and image files can be downloaded in a single package here. Note that Glimmr Automap will initially be provided as a separate download from the main Glimmr package, but will be rolled into the main package at the next release. (If you don’t already have the main Glimmr package, you will need to download a number of other Glimmr extensions in order to use Glimmr Automap. You can get the other Glimmr extensions one by one here, or download them all at once here.)

Glimmr Automap screenshot

Glimmr Automap. Click for full-size image.

Glimmr Automap, unlike the other Glimmr extensions, is essentially a plug-and-play solution: Including it in your project will give you a complete graphical map (of the flowchart style) that reveals itself to the player as he or she explores the game world. (The truly hard work is done by Mark Tilford’s Automap extension, which generates the map data that powers Glimmr Automap.) Various customizable interface extras are included: the player can zoom into or out of the map, open and close the map window, and—if a text-painting font is installed—can also click on a room in the map to see that room’s name in a “tooltip”.

The individual tiles of the tileset.

The individual tiles of the provided tileset.

The examples included with the extension add other capabilities: clicking on a room in the map moves the player to that room, or clicking on an exit from the PC’s current location moves the player in the direction of that exit (a bit like a compass rose surrounding the room on the map).

The map data is rendered using tilesets composed of individual graphic files. One such tileset is included along with Glimmr Automap (the Glimmr Automap Tileset), and authors can create their own tilesets. Tilesets are distributed as extensions (plus tile images, of course).The original Illustrator art for the Glimmr Automap Tileset is included to provide a starting point for authors looking to create their own look.